Computer graphics, virtual environments, human computer interaction, image based rendering, computational geometry.
Aerosol dynamics and mechanics, air pollution control systems,
occupational health.
Numerical and computational methods, applied mathematics, statistical quality control.
Urban water resources and nonpoint source pollution, watershed modeling, and the use of climate information in water resource, agricultural, and ecological management, planning, and decision making.
Primary Research Area
Human-Centered Computing
Research Areas
Human-Centered Computing
Education
Ph.D., Computer Science and Engineering, University of Michigan – 2012
M.S., Computer Science and Engineering, University of Michigan – 2007
B.S., Computer Science, University of Maryland, Baltimore County – 2005
Research Interests
Utilizing signal processing to render 3D audio, Using 3D audio to sonify information and environments, Discovering interface design techniques for developing virtual auditory environments, Using 3D audio to augment assistive technology for persons with visual impairments, Enhancing immersion and realness in virtual worlds using 3D audio
Publications
See full list here.…
Wireless and mobile networking, resource management, quality of service, next generation internet, 3G and 4G wireless communication systems.
Soil-structure interaction, theoretical soil mechanics, numerical
methods in geotechnical engineering, flow through porous media.
Fracture of brittle materials, fractography, fractal analysis of fracture, laminate composites.
Foundational AI,Applied AI and data analytics,Resource management,National Security,Lifelong workforce development,Building a culture of inclusion and innovation,Experiential learning,Diverse talent pipeline
Coastal and estuarine hydrodynamics, sediment transport.
Foundational AI,Applied AI and data analytics,Internet of Things,Energy,Resource management
Water quality, hydrology, stakeholder driven projects, modeling and GIS applications.
Applied AI and data analytics,Space,Materials Under Extreme Environments




